[image_parallax][image_parallax_items image=”18″ overlay=”true” title=”
MATRIS CAMP” description_banner=”OUR TEAM DEVELOPED THE WHOLE CONCEPT OF JOINING
A SINK IN EXACT TIME OF THE DAY AND PRODUCT USE.”][/image_parallax_items][image_parallax_items image=”24″ overlay=”true”][/image_parallax_items][image_parallax_items image=”499″ overlay=”true” style=”modern” subtitle=”ENVIRONMENT” heading_size=”h3″ title=”UE4 CONTEMPORARY
INTERIOR“]Interior visualisation done in Unreal Engine 4. This scene was assembled using mostly library assets that were optimised and made game engine ready. Materials were created using Substance Suite.[/image_parallax_items][image_parallax_items image=”72″ overlay=”true”][/image_parallax_items][image_parallax_items image=”493″ overlay=”true” style=”modern” position=”image-parallax__item–bl” heading_size=”h3″ title=”TOOLS USED:”]
- Autodesk 3ds Max
- Adobe Photoshop
- UV Layout
- Substance Painter
- Substance Designer
- Bitmap2Material
- Unreal Engine 1
[/image_parallax_items][/image_parallax]