[image_parallax][image_parallax_items image=”18″ overlay=”true” title=”MATRIS CAMP” description_banner=”OUR TEAM DEVELOPED THE WHOLE CONCEPT OF JOINING
A SINK IN EXACT TIME OF THE DAY AND PRODUCT USE.”][/image_parallax_items][image_parallax_items image=”24″ overlay=”true”][/image_parallax_items][image_parallax_items image=”499″ overlay=”true” style=”modern” subtitle=”ENVIRONMENT” heading_size=”h3″ title=”UE4 CONTEMPORARY INTERIOR“]Interior visualisation done in Unreal Engine 4. This scene was assembled using mostly library assets that were optimised and made game engine ready. Materials were created using Substance Suite.[/image_parallax_items][image_parallax_items image=”72″ overlay=”true”][/image_parallax_items][image_parallax_items image=”493″ overlay=”true” style=”modern” position=”image-parallax__item–bl” heading_size=”h3″ title=”TOOLS USED:”]

  • Autodesk 3ds Max
  • Adobe Photoshop
  • UV Layout
  • Substance Painter
  • Substance Designer
  • Bitmap2Material
  • Unreal Engine 1

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